![]() ![]() To illustrate his point, Foddy talked about watching Twitch streamer RockLeeSmile who had been playing Getting Over It, and actually making decent progress up the mountain. "And uniformly, philosophers would dismiss that out of hand, like, 'That can't be right.' But there's definitely a certain kind of enjoyment in it." "I remember trying to convince philosopher friends that maybe you could think of these feelings as being good feelings, maybe depending on context they're not always negative, that there's a sort of pleasure in frustration," Foddy said, recalling his time as a philosopher at Oxford and Princeton. ![]() "There are two deeply opposed ways of looking at difficulty in games" There was also Sexy Hiking, the freeware game which served as the core inspiration for Getting Over It. Foddy pointed to Punishment from Nidhogg developer Messhof and Anna Anthropy's Mighty Jill-Off as a pair of games that produced the specific cocktail of frustration, irritation, and confusion that he was aiming for in Getting Over It. While these "masocore"-style games may have their roots in the 8-bit era, they've long endured in indie game circles. And if you lose everything, there's a certain flavor of frustration that comes through in those games that I developed a taste for over time." Games from that period are just more apt to send you back, to remove your progress. ![]() "I started playing games in the 8-bit era, when games were inherently, partly for commercial reasons and stretching a small amount of content, and partly for technical reasons owing to the limitations of the machines at the time. "The certain kind of person I mention in that trailer is really a person who's like me, or has similar tastes to me," Foddy told last week. The cruelty of the game's level design combined with the cruelty of gravity makes summiting the mountain a daunting task, and one where even the hardest earned progress is one small mistake from being undone. Getting Over It puts players in control of a man in a jar who must propel his way up a mountain using only a sledgehammer. The video in the trailer (below) conveys pretty well exactly how the game would hurt people. I created this game for a certain kind of person. In the announcement trailer for Getting Over it with Bennett Foddy, the game's developer and narrator, Bennett Foddy, describes it thusly: ![]()
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